Updated September 28, 2026 · AffCue Editorial Team
Eneba vs Ubisoft (NL/BE/LU)
Facts checked September 26, 2026.
Facts checked September 26, 2026.
Where Eneba and Ubisoft (NL/BE/LU) differ
| Compare | ||
|---|---|---|
| Commission terms | 2-5% revenue share per sale | 4% per sale, EUR 10 per lead |
| Cookie window | 30 days | 30 days |
| Commission (%) | 2% to 5%Higher | 4% |
| Verticals | Gaming, RetailCovers more | Gaming |
| Networks | Not confirmed | Daisycon |
| Recurring commission | No | Not confirmed |
| Payout methods | Bank transfer, PayPal, Eneba wallet | Not confirmed |
| Payout frequency | on demand withdrawal | Not confirmed |
| Payout per sale or signup | Not confirmed | €10 |
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Key differences
- Commission (%) is higher at Eneba: 2% to 5% vs 4%.
- Pricing model: only Eneba offers Revshare.
- Pricing model: only Ubisoft (NL/BE/LU) offers CPA, CPS, CPL.
- Verticals: only Eneba offers Retail.
Our verdict on each
Eneba
Eneba suits gaming publishers with an audience that already buys keys and hardware, and suits almost nobody chasing recurring income. It is a direct programme paying 2-5% revenue share per sale on a 30 cookie, with withdrawals on demand.
Ubisoft (NL/BE/LU)
Ubisoft pays a percentage on sales and a fixed sum on leads through Daisycon, with a cookie window of 30. It suits publishers who promote games to audiences in the Netherlands, Belgium and Luxembourg and want a straightforward sale or lead payout, and it falls short for anyone chasing revenue share.
Earnings on 10 sales of 100
Eneba
20 to 50
2% to 5% of 1,000
Ubisoft (NL/BE/LU)
40
4% of 1,000
Eneba comes out 10 higher in this example.
Worked out from the stated prices and rates; your own total depends on how you use it. Facts checked September 26, 2026.
Where they rank in our lists
| Ranking | Eneba | Ubisoft (NL/BE/LU) |
|---|---|---|
| Gaming programs | 5 of 7 | 4 of 7 |
Where each is licensed and available
| Country | Eneba | Ubisoft (NL/BE/LU) |
|---|---|---|
| Region | Not confirmed | Europe |
What each covers
| Pricing model | Eneba | Ubisoft (NL/BE/LU) |
|---|---|---|
| CPA | No | Yes |
| CPS | No | Yes |
| CPL | No | Yes |
| Revshare | Yes | No |
Where these facts come from
Eneba
- eneba.com: 10 facts, checked September 26, 2026
- play.google.com: 1 fact, checked September 26, 2026
Ubisoft (NL/BE/LU)
- daisycon.com: 7 facts, checked September 26, 2026
- affi.io: 1 fact, checked September 26, 2026
Every fact side by side
| Fact | Eneba | Ubisoft (NL/BE/LU) |
|---|---|---|
| Pricing model | Revshare | CPA, CPS, CPL |
| Features | Direct | Not confirmed |
| Region | Not confirmed | Europe |
| Legal entity | Helis Play UAB | Not confirmed |
| Support channels | Email, Help centre | Not confirmed |
Where each stands against the rest
| Fact | Eneba | Ubisoft (NL/BE/LU) | Median |
|---|---|---|---|
| Cookie window | 30 daysat the median | 30 daysat the median | 30 days |
| Commission (%) | 2% to 5%lowest quarter | 4%lowest quarter | 12 |
| Payout per sale or signup | Not confirmed | €10lowest quarter | €50 |
Median across 167 listed affiliate programs.
Pros and cons
Eneba
Pros
- Revenue share model, so a publisher earns on every order rather than a one-off lead payout
- Direct programme through direct enrolment, with no network in between
- Withdrawals are available on demand withdrawal
Cons
- No recurring commission, so every sale has to be won again
- Revenue share sits at 2-5% revenue share per sale, below the per sale payout at Influenciador Magalu
- Support runs on email and help centre only, with no phone line listed
Ubisoft (NL/BE/LU)
Pros
- Sale and lead payouts sit in the same offer, since the model is cpa, cps and cpl, so a publisher can earn from a purchase or a signup without running a second programme.
- Attribution runs for 30, which matches the median of 30 across the programmes listed here, and a player who clicks and buys in the same session stays inside the window.
- Everything runs through Daisycon, so applications, tracking and payouts stay in the same dashboard rather than split across systems.
Cons
- The sale rate is 4%, and Kinguin lists Up to 10% per sale, so a publisher chasing a higher percentage on game sales has a stronger option elsewhere.
- Revenue share is not among the models offered: the model is cpa, cps and cpl, so a publisher earns nothing on a later purchase from a player already referred.
- The window is 30, shorter than the 60 upper end of the range among the programmes listed here, so a reader who decides slowly can fall out.
Who each suits
Eneba
Who it suits
- Publishers covering game keys, gift cards and console hardware
- Creators whose audience buys rather than browses
- Anyone who wants a single direct programme instead of a network
Who should look elsewhere
- Publishers chasing recurring commissions, since EarnKaro pays a lifetime referral
- Anyone wanting a larger per sale cut, since Influenciador Magalu pays Up to 12% per sale
- Cashback audiences, since CashKaro pays 10% of friend's cashback on a different model
Ubisoft (NL/BE/LU)
Who it suits
- Publishers whose audience sits in the Netherlands, Belgium and Luxembourg, since the region is europe.
- Publishers who can drive both purchases and signups, because the model is cpa, cps and cpl.
- Publishers already working inside Daisycon who want tracking and payouts kept in the same place.
Who should look elsewhere
- Publishers who want lifetime revenue share: Comix Harem pays 50% lifetime revshare.
- Publishers chasing the higher headline sale rate: Kinguin lists Up to 10% per sale.
Country by country
| Country | Eneba | Ubisoft (NL/BE/LU) |
|---|---|---|
| Belgium | No | Yes |
| Luxembourg | No | Yes |
| Netherlands | No | Yes |
Questions about each
Eneba
How much does Eneba pay affiliates?+
Eneba pays 2-5% revenue share per sale on sales you refer. That is a revenue share rather than a flat amount per lead, so the figure you receive follows the value of the order a reader places. There is no separate per signup payment in the listed terms.
What type of commission model is this?+
The programme runs on a revenue share model over its gaming and retail catalogue. That means earnings are tied to what a referred customer actually spends, not to a flat bounty for a sign up. Anyone planning on a per lead budget should weigh that difference first.
Ubisoft (NL/BE/LU)
How much does the programme pay?+
Terms read 4% per sale, EUR 10 per lead, so a completed sale earns a percentage and a lead earns €10. The headline sale rate is 4%. Payment lands per action rather than as a share of revenue, so the monthly figure depends on the volume of sales and leads sent, not on how much the referred players go on to spend.
How long is the cookie window?+
Attribution runs for 30 after the click. That matches the median of 30 across the programmes listed here, so the offer sits in the middle of the group rather than at either end. A player who clicks and buys in the same session converts comfortably; a reader who takes longer to decide can fall outside the window.